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197 | /**
* @file GoalDetector.h
*
* @author <a href="mailto:mellmann@informatik.hu-berlin.de">Heinrich Mellmann</a>
* @author <a href="mailto:critter@informatik.hu-berlin.de">CNR</a>
* Definition of class GoalDetector
*/
#ifndef GoalDetector_H
#define GoalDetector_H
#include <ModuleFramework/Module.h>
#include <Representations/Infrastructure/CameraInfo.h>
#include <Representations/Infrastructure/Image.h>
#include <Representations/Infrastructure/FrameInfo.h>
#include "Representations/Perception/GoalPercept.h"
#include "Representations/Perception/GoalFeaturePercept.h"
#include "Representations/Perception/Histograms.h"
#include "Representations/Perception/FieldPercept.h"
#include "Representations/Perception/CameraMatrix.h"
// tools
#include "Tools/DoubleCamHelpers.h"
#include <vector>
#include "Tools/naoth_opencv.h"
#include "Representations/Debug/Stopwatch.h"
#include "Tools/Debug/DebugRequest.h"
#include "Tools/Debug/DebugModify.h"
#include "Tools/Debug/DebugImageDrawings.h"
#include "Tools/Debug/DebugParameterList.h"
BEGIN_DECLARE_MODULE(GoalDetector)
PROVIDE(StopwatchManager)
PROVIDE(DebugRequest)
PROVIDE(DebugModify)
PROVIDE(DebugImageDrawings)
PROVIDE(DebugImageDrawingsTop)
PROVIDE(DebugParameterList)
REQUIRE(FrameInfo)
REQUIRE(CameraInfo)
REQUIRE(CameraInfoTop)
REQUIRE(Image)
REQUIRE(ImageTop)
REQUIRE(CameraMatrix)
REQUIRE(CameraMatrixTop)
REQUIRE(FieldPercept)
REQUIRE(FieldPerceptTop)
REQUIRE(GoalFeaturePercept)
REQUIRE(GoalFeaturePerceptTop)
PROVIDE(GoalPercept)
PROVIDE(GoalPerceptTop)
PROVIDE(GoalPostHistograms)
END_DECLARE_MODULE(GoalDetector)
class GoalDetector: private GoalDetectorBase
{
public:
GoalDetector();
virtual ~GoalDetector();
// override the Module execute method
virtual void execute()
{
execute(CameraInfo::Top);
execute(CameraInfo::Bottom);
debugStuff(CameraInfo::Top);
debugStuff(CameraInfo::Bottom);
}
private:
void execute(CameraInfo::CameraID id);
CameraInfo::CameraID cameraID;
class Parameters: public ParameterList
{
public:
Parameters() : ParameterList("GoalDetectorParameters")
{
PARAMETER_REGISTER(threshold) = 140;
PARAMETER_REGISTER(thresholdGradient) = 30;
PARAMETER_REGISTER(minGoodPoints) = 3;
PARAMETER_REGISTER(detectWhiteGoals) = true;
PARAMETER_REGISTER(colorRegionDeviation) = 2;
PARAMETER_REGISTER(thresholdFeatureSimilarity) = 0.8;
syncWithConfig();
}
virtual ~Parameters() {
}
int threshold;
int thresholdGradient;
int minGoodPoints;
bool detectWhiteGoals;
double thresholdFeatureSimilarity;
double colorRegionDeviation;
};
Parameters params;
// NOTE: experimental
class Cluster
{
private:
std::vector<cv::Point2f> points;
std::vector<GoalBarFeature> features;
double summedWidths;
public:
Cluster() : summedWidths(0.0)
{}
Math::Line getLine() const
{
ASSERT(points.size() >= 2);
// estimate the line
cv::Vec4f line;
cv::fitLine(cv::Mat(points), line, CV_DIST_L2, 0, 0.01, 0.01);
Vector2d x(line[2], line[3]);
Vector2d v(line[0], line[1]);
// always point down in the image
if(v.y < 0) {
v *= -1.0;
}
return Math::Line(x, v);
}
void add(const GoalBarFeature& postFeature) {
features.push_back(postFeature);
points.push_back(cv::Point2f((float)postFeature.point.x, (float)postFeature.point.y));
summedWidths += postFeature.width;
}
double getFeatureWidth()<--- Technically the member function 'GoalDetector::Cluster::getFeatureWidth' can be const. [+]The member function 'GoalDetector::Cluster::getFeatureWidth' can be made a const function. Making this function 'const' should not cause compiler errors. Even though the function can be made const function technically it may not make sense conceptually. Think about your design and the task of the function first - is it a function that must not change object internal state?
{
return summedWidths / static_cast<double>(features.size());
}
int size() const {
return (int)points.size();
}
double sim(const GoalBarFeature& postFeature) const {
double max_sim = 0;
for(size_t i = 0; i < features.size(); i++) {
double s = postFeature.sim(features[i]);
if(s > max_sim) {
max_sim = s;
}
}
return max_sim;
}
};
std::vector<Cluster> clusters;
void clusterEdgelFeatures();
void calcuateGoalPosts();
Vector2i scanForEndPoint(const Vector2i& start, const Vector2d& direction) const;
void debugStuff(CameraInfo::CameraID camID);
DOUBLE_CAM_PROVIDE(GoalDetector, DebugImageDrawings);
// double cam stuff
DOUBLE_CAM_REQUIRE(GoalDetector, CameraInfo);
DOUBLE_CAM_REQUIRE(GoalDetector, Image);
DOUBLE_CAM_REQUIRE(GoalDetector, CameraMatrix);
DOUBLE_CAM_REQUIRE(GoalDetector, FieldPercept);
DOUBLE_CAM_REQUIRE(GoalDetector, GoalFeaturePercept);
DOUBLE_CAM_PROVIDE(GoalDetector, GoalPercept);
};//end class GoalDetector
#endif // GoalDetector_H
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