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234 | /*
* File: DebugServer.cpp
* Author: thomas
*
* Created on 10. September 2010, 15:38
*/
#include <iostream>
#include <sstream>
#include <Messages/Messages.pb.h>
#include "DebugServer.h"
#include <Tools/NaoTime.h>
#include <Tools/ThreadUtil.h>
using namespace naoth;
DebugServer::DebugServer()
:
abort(false)
{
answers = g_async_queue_new();
g_async_queue_ref(answers);
}
DebugServer::~DebugServer()
{
// notify the connectionThread to stop
abort = true;
// wait for connectionThread to stop
if(connectionThread.joinable()) {
connectionThread.join();
}
clearQueues();
comm.disconnect();
g_async_queue_unref(answers);
}
void DebugServer::start(unsigned short port)
{
comm.init(port);
std::cout << "[INFO] Starting debug server thread" << std::endl;
connectionThread = std::thread(&DebugServer::run, this);
ThreadUtil::setName(connectionThread, "DebugServer");
}
void DebugServer::run()
{
while(!abort)
{
if(comm.isConnected())
{
try {
// 1. send out already answered messages
send();
// 2. get new commands (maximal 50)
receive();
} catch(const char* msg) {
std::cout << "[WARN] debug server exception: " << msg << std::endl;
disconnect();
} catch(...) {
std::cout << "[WARN] unexpected exception in debug server" << std::endl;
disconnect();
}
}
// connect again, wait max 1 second until connection is etablished
// watch connections
if(!comm.isConnected())
{
// clear the backlog of old messages before accepting new connections
if(id_backlog.empty()) {
comm.connect(1);
} else {
clearQueues();
}
}
// always give other thread the possibility to gain control before entering
// the loop again (wait for 1 ms)
ThreadUtil::sleep(1);
// TODO: do we really need this here?
std::this_thread::yield();
} // end while true
}//end run
void DebugServer::receive()
{
GString* msg = NULL;
gint32 id;
unsigned int counter = 0;
do
{
msg = comm.readMessage(id);
if(msg != NULL)
{
// parse and sort the messages
DebugMessageIn::Message* message = new DebugMessageIn::Message();
parseCommand(msg, *message);
message->id = id;
id_backlog.insert(id);
std::size_t p = message->command.find(':');
std::string base(message->command.substr(0,p));
std::string subcmd(message->command.substr(p+1));
if(base == "Cognition")
{
message->command = subcmd;
received_messages_cognition.push(message);
}
else if (base == "Motion")
{
message->command = subcmd;
received_messages_motion.push(message);
}
else
{
received_messages_cognition.push(message);
}
g_string_free(msg, true);
}
counter++;
} while(msg != NULL && counter < 50); // max of 50 messages
}//end receiveAll
void DebugServer::send()
{
// NOTE: the size of the queue may change during this loop,
// so save it befor the execution
int size = g_async_queue_length(answers);
for(int i = 0; i < size && g_async_queue_length(answers) > 0; i++)
{
DebugMessageOut::Message* answer = (DebugMessageOut::Message*) g_async_queue_pop(answers);
id_backlog.erase(answer->id);
if(answer != NULL)<--- Either the condition 'answer!=NULL' is redundant or there is possible null pointer dereference: answer.
{
if(!comm.sendMessage(answer->id, answer->data.data(), answer->data.size()))
{
std::cout << "[WARN] could not send message" << std::endl;
disconnect();
}
delete answer;
}
}//end for
}//end sendAll
void DebugServer::disconnect()
{
// stop executing (so it's not messing up with our queues)
{
std::lock_guard<std::mutex> lock(m_executing);
clearQueues();
}
// all commands are "answered", disconnect
comm.disconnect();
}
void DebugServer::getDebugMessageInCognition(DebugMessageIn& buffer)
{
buffer.messages.clear();
received_messages_cognition.copy(buffer);
}
void DebugServer::getDebugMessageInMotion(DebugMessageIn& buffer)
{
buffer.messages.clear();
received_messages_motion.copy(buffer);
}
void DebugServer::setDebugMessageOut(const DebugMessageOut& buffer)
{
std::lock_guard<std::mutex> lock(m_executing);
for(std::list<DebugMessageOut::Message*>::const_iterator iter = buffer.answers.begin(); iter != buffer.answers.end(); ++iter)
{
g_async_queue_push(answers, *iter);
}
}
// TODO: serializer?
void DebugServer::parseCommand(GString* cmdRaw, DebugMessageIn::Message& command) const
{
naothmessages::CMD cmd;
command.command = "invalidcommand";
if(cmd.ParseFromArray(cmdRaw->str, static_cast<int> (cmdRaw->len)))
{
command.command = cmd.name();
for(int i=0; i < cmd.args().size(); i++)
{
const naothmessages::CMDArg& arg = cmd.args().Get(i);
if(arg.has_bytes()) {
command.arguments[arg.name()] = arg.bytes();
} else {
command.arguments[arg.name()] = ""; //arg.name();
}
}
}
}//end parseCommand
void DebugServer::clearQueues()
{
while (g_async_queue_length(answers) > 0) {
DebugMessageOut::Message* msg = (DebugMessageOut::Message*) g_async_queue_pop(answers);
id_backlog.erase(msg->id);
delete msg;
}
received_messages_cognition.clear(id_backlog);
received_messages_motion.clear(id_backlog);
}
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