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359 | #include "LolaAdaptor.h"
using namespace naoth;
LolaAdaptor::LolaAdaptor()
{
// open semaphore to synchronize with NaoController
if((sem = sem_open("motion_trigger", O_CREAT | O_RDWR, S_IRUSR | S_IWUSR, 0)) == SEM_FAILED)
{
perror("[LolaAdaptor] sem_open");
::exit(-1);
}
openSharedMemory(naoSensorData, "/nao_sensor_data");
openSharedMemory(naoCommandMotorJointData, "/nao_command.MotorJointData");
openSharedMemory(naoCommandUltraSoundSendData, "/nao_command.UltraSoundSendData");
openSharedMemory(naoCommandLEDData, "/nao_command.LEDData");
}
LolaAdaptor::~LolaAdaptor()
{
// stop the thread before anything else
stop();
// close semaphore
if(sem != SEM_FAILED)
{
sem_close(sem);
sem = SEM_FAILED;
}
}
template<typename T>
void LolaAdaptor::openSharedMemory(SharedMemory<T> &sm, const std::string &path)<--- Technically the member function 'naoth::LolaAdaptor::openSharedMemory' can be static. [+]The member function 'naoth::LolaAdaptor::openSharedMemory' can be made a static function. Making a function static can bring a performance benefit since no 'this' instance is passed to the function. This change should not cause compiler errors but it does not necessarily make sense conceptually. Think about your design and the task of the function first - is it a function that must not access members of class instances?
{
std::cout<< "[LolaAdaptor] Opening Shared Memory: "<<path<<std::endl;
sm.open(path);
}
void LolaAdaptor::writeNaoInfo(const std::string& theBodyID, const std::string& /*theHeadID*/) const<--- Technically the member function 'naoth::LolaAdaptor::writeNaoInfo' can be static. [+]The member function 'naoth::LolaAdaptor::writeNaoInfo' can be made a static function. Making a function static can bring a performance benefit since no 'this' instance is passed to the function. This change should not cause compiler errors but it does not necessarily make sense conceptually. Think about your design and the task of the function first - is it a function that must not access members of class instances?
{
// save the body ID
std::cout << "[LolaAdaptor] bodyID: " << theBodyID << std::endl;
// save the nick name
std::string theBodyNickName = "error";
if(theBodyID.length() >= 4) {
theBodyNickName = "Nao" + theBodyID.substr( theBodyID.length() - 4 ); //theDCMHandler.getBodyNickName();
}
std::cout << "[LolaAdaptor] nickName: "<< theBodyNickName << std::endl;
// save the value to file
// FIXME: fixed path "Config/nao.info"
{
std::string staticMemberPath("/home/nao/Config/nao.info");
std::ofstream os(staticMemberPath.c_str());
ASSERT(os.good());
os << theBodyID << "\n" << theBodyNickName << std::endl;
os.close();
}
}//end writeNaoInfo()
void LolaAdaptor::start()
{
exiting = false;
lolaThread = std::thread(&LolaAdaptor::run, this);
//ThreadUtil::setPriority(lolaThread, ThreadUtil::Priority::highest);
ThreadUtil::setName(lolaThread, "LOLA");
// NOTE: SCHED_FIFO is a real time sheduler
// max priority for a FIFO thread is 99
sched_param param;
param.sched_priority = 50;
if(pthread_setschedparam(lolaThread.native_handle(), SCHED_FIFO, ¶m)) {
std::cerr << "[LolaAdaptor] error setting thread priority" << std::endl;
assert(false);
}
// int tryCount = 0;
while(waitingForLola && ! exiting)
{
fprintf(stderr, "[LolaAdaptor] Waiting for LoLA socket.\n");
std::this_thread::sleep_for(std::chrono::milliseconds(125));
// if(tryCount > 40 )
// {
// fprintf(stderr, "[LolaAdaptor] Waiting for LoLA socket failed after %d ms.\n", tryCount * 125);
// waitingForLola = false;
// assert(false);
// }
// tryCount++;
}
fprintf(stderr, "[LolaAdaptor] LoLA socket connection established.\n");
//HACK: pulseaudio is not initialized correctly, but after playing a sound as no it works?!?
}//end start()
void LolaAdaptor::stop()
{
std::cout << "[LolaAdaptor] stop wait" << std::endl;
// request the thread to stop
exiting = true;
if(lolaThread.joinable()) {
lolaThread.join();
}
std::cout << "[LolaAdaptor] stop done" << std::endl;
}
bool LolaAdaptor::isRunning() const
{
return running;
}
void LolaAdaptor::run()
{
waitForLolaSocket();
Lola lola;
lola.connectSocket();
if(lola.hasError())
{
fprintf(stderr, "[LolaAdaptor] Error while attemting to connect to LoLa socket.\n");
assert(false);
}
waitingForLola = false;
running = true;
SensorData sensors;
ActuatorData actuators;
bool firstRun = true;
while(!exiting)
{
lola.readSensors(sensors);
if(firstRun) {
writeNaoInfo(sensors.RobotConfig.Body.BodyId, sensors.RobotConfig.Head.FullHeadId);
firstRun = false;
}
// like old DCM motionCallbackPre
if(!runEmergencyMotion(actuators))
{
setMotorJoints(actuators);
}
lola.writeActuators(actuators);
// like old DCM motionCallbackPost
DCMSensorData* sensorData = naoSensorData.writing();
// current system time (System time, not nao time (!))
sensorData->timeStamp = NaoTime::getSystemTimeInMilliSeconds();
// copy sensor data to shared memory
LolaDataConverter::readSensorData(sensors, *sensorData);
// check if chest button was pressed as a request to shutdown
// each cycle needs 12ms so if the button was pressed for 3 seconds
// these are 250 frames
sensorData->get(theButtonData);
if(!shutdown_requested && theButtonData.numOfFramesPressed[ButtonData::Chest] > 250)
{
shutdown_requested = true;
//exit(-1);
// break;
shutdownCallbackThread = std::thread(&LolaAdaptor::shutdownCallback, this);
}
// save the data for the emergency case
if(state == DISCONNECTED) {
std::cout << "get inertial sensor data" << std::endl;
sensorData->get(theInertialSensorData);
sensor_data_available = true;
} else {
sensor_data_available = false;
}
// push the data to shared memory
naoSensorData.swapWriting();
// notify cognition
notify();
}
running = false;
}//end run()
void LolaAdaptor::waitForLolaSocket()
{
int tryCount = 0;
// end the thread if the lola (unix) socket doesn't exists (after 5s)!
while(!fileExists("/tmp/robocup"))
{
std::this_thread::sleep_for(std::chrono::milliseconds(250));
if(tryCount > 20 )
{
fprintf(stderr, "[LolaAdaptor] Waiting for LoLa %d ms.\n", tryCount * 250);
assert(false);
}
tryCount++;
}
std::this_thread::sleep_for(std::chrono::milliseconds(900));
}//end waitForLolaSocket()
bool LolaAdaptor::fileExists(const std::string& filename)
{
struct stat buffer;
return (stat (filename.c_str(), &buffer) == 0);
}
void LolaAdaptor::setMotorJoints(ActuatorData &actuators)
{
// get the MotorJointData from the shared memory and put them to the DCM
if ( naoCommandMotorJointData.swapReading() )
{
const Accessor<MotorJointData>* motorData = naoCommandMotorJointData.reading();
// write MotorJointData to LolaActuatorData
LolaDataConverter::set(actuators, motorData->get());
// TODO: why do we need this? It is never resetted ...
//drop_count = 0;
command_data_available = true;
}
if(naoCommandLEDData.swapReading())
{
const Accessor<LEDData>* commandData = naoCommandLEDData.reading();
LolaDataConverter::set(actuators, commandData->get());
}
}//end setMotorJoints()
void LolaAdaptor::setWarningLED(ActuatorData& actuators, bool red)<--- Technically the member function 'naoth::LolaAdaptor::setWarningLED' can be static. [+]The member function 'naoth::LolaAdaptor::setWarningLED' can be made a static function. Making a function static can bring a performance benefit since no 'this' instance is passed to the function. This change should not cause compiler errors but it does not necessarily make sense conceptually. Think about your design and the task of the function first - is it a function that must not access members of class instances?
{
static naoth::LEDData theLEDData;
static int count = 0;
int begin = ((++count)/10)%10;
theLEDData.theMonoLED[LEDData::EarRight0 + begin] = 0;
theLEDData.theMonoLED[LEDData::EarLeft0 + begin] = 0;
int end = (begin+2)%10;
theLEDData.theMonoLED[LEDData::EarRight0 + end] = 1;
theLEDData.theMonoLED[LEDData::EarLeft0 + end] = 1;
for(int i=0; i<LEDData::numOfMultiLED; i++)
{
theLEDData.theMultiLED[i][LEDData::RED] = red ? 1 : 0;
theLEDData.theMultiLED[i][LEDData::GREEN] = 0;
theLEDData.theMultiLED[i][LEDData::BLUE] = red ? 0 : 1;
}
LolaDataConverter::set(actuators, theLEDData);
}//end setWarningLED
bool LolaAdaptor::runEmergencyMotion(ActuatorData& actuators)
{
if(state == DISCONNECTED)
{
if(initialMotion == NULL && command_data_available && sensor_data_available)
{
std::cout << "emerg: start init motion" << std::endl;
// take the last command data
const Accessor<MotorJointData>* commandData = naoCommandMotorJointData.reading();
initialMotion = new BasicMotion(theMotorJointData, commandData->get(), theInertialSensorData);
}
setWarningLED(actuators, state == DISCONNECTED);
}//end if
// after reconnect: wait until the init motion is finished
if(initialMotion != NULL)
{
if(state == CONNECTED && initialMotion->isFinish())
{
std::cout << "emerg: stop init motion" << std::endl;
delete initialMotion;
initialMotion = NULL;
}
else
{
// execute the emergency motion
// (the resulting joint commands are written to theMotorJointData)
initialMotion->execute();
// write MotorJointData to LolaActuatorData
LolaDataConverter::set(actuators, theMotorJointData);
}
}//end if
return initialMotion != NULL;
}//end runEmergencyMotion
void LolaAdaptor::notify()
{
static int drop_count = 10;<--- The scope of the variable 'drop_count' can be reduced. [+]The scope of the variable 'drop_count' can be reduced. Warning: Be careful when fixing this message, especially when there are inner loops. Here is an example where cppcheck will write that the scope for 'i' can be reduced:
void f(int x)
{
int i = 0;
if (x) {
// it's safe to move 'int i = 0;' here
for (int n = 0; n < 10; ++n) {
// it is possible but not safe to move 'int i = 0;' here
do_something(&i);
}
}
}
When you see this message it is always safe to reduce the variable scope 1 level.
// raise the semaphore: triggers core
if(sem != SEM_FAILED)
{
int sval;
if(sem_getvalue(sem, &sval) == 0)
{
if(sval < 1)
{
sem_post(sem);
// until now we were disconnected, but now we're alive and connected ...
if(state == DISCONNECTED) {
fprintf(stderr, "[LolaAdaptor] I think the core is alive.\n");
}
drop_count = 0;
state = CONNECTED;
}
else
{
if(drop_count == 0) {
fprintf(stderr, "[LolaAdaptor] dropped sensor data.\n");
} else if(drop_count == 10) {
fprintf(stderr, "[LolaAdaptor] I think the core is dead.\n");
state = DISCONNECTED;
}
// don't count more than 11
drop_count += (drop_count < 11);
}//end if
}
else
{
fprintf(stderr, "[LolaAdaptor] I couldn't get value by sem_getvalue.\n");
}
}//end if SEM_FAILED
}//end notify()
void LolaAdaptor::shutdownCallback()<--- Technically the member function 'naoth::LolaAdaptor::shutdownCallback' can be static. [+]The member function 'naoth::LolaAdaptor::shutdownCallback' can be made a static function. Making a function static can bring a performance benefit since no 'this' instance is passed to the function. This change should not cause compiler errors but it does not necessarily make sense conceptually. Think about your design and the task of the function first - is it a function that must not access members of class instances?
{
// play a sound that the user knows we recognized his shutdown request
system("paplay /opt/aldebaran/share/naoqi/wav/bip_power_off.wav");
// stop the user program
std::cout << "[LolaAdaptor] stopping naoth" << std::endl;
// stop naoth to trigger emergency motion
system("killall naoth");
// in NaoSMAL it's like this
//system("naoth stop");
sleep(5);
// we are the child process, do a blocking call to shutdown
std::cout << "[LolaAdaptor] System shutdown requested" << std::endl;
system("/sbin/shutdown -h now");
// await termination
while(true) {
sleep(100);
}
}//end shutdownCallback
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