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297 | // Serial.h - Definition of the CSerial class
//
// Copyright (C) 1999-2003 Ramon de Klein (Ramon.de.Klein@ict.nl)
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#ifndef __SERIAL_H
#define __SERIAL_H
#ifdef WIN32
#include "DefinitionsWindows.h"
#elif __linux__
#include "DefinitionsLinux.h"
#endif
// this marker checs if the serial definitions
// are avaliable on this platform
// (there is no serial on mac)
#ifdef SERIAL_IS_DEFINED
#include <string>
//////////////////////////////////////////////////////////////////////
//
// CSerial - Win32 wrapper for serial communications
//
// Serial communication often causes a lot of problems. This class
// tries to supply an easy to use interface to deal with serial
// devices.
//
// The class is actually pretty ease to use. You only need to open
// the COM-port, where you need to specify the basic serial
// communication parameters. You can also choose to setup handshaking
// and read timeout behaviour.
//
// The following serial classes are available:
//
// CSerial - Serial communication support.
// CSerialEx - Serial communication with listener thread for events
// CSerialSync - Serial communication with synchronized event handler
// CSerialWnd - Asynchronous serial support, which uses the Win32
// message queue for event notification.
// CSerialMFC - Preferred class to use in MFC-based GUI windows.
//
//
// Pros:
// -----
// - Easy to use (hides a lot of nasty Win32 stuff)
// - Fully ANSI and Unicode aware
//
// Cons:
// -----
// - Little less flexibility then native Win32 API, however you can
// use this API at the same time for features which are missing
// from this class.
// - Incompatible with Windows 95 or Windows NT v3.51 (or earlier),
// because CancelIo isn't support on these platforms. Define the
// SERIAL_NO_CANCELIO macro for support of these platforms as
// well. When this macro is defined, then only time-out values of
// 0 or INFINITE are valid.
//
//
// Copyright (C) 1999-2003 Ramon de Klein
// (Ramon.de.Klein@ict.nl)
class CSerial
{
// Class enumerations
public:
// Communication event
typedef CSerialEvent EEvent;
// Baudrate
typedef CSerialBaudrate EBaudrate;
// Data bits (5-8)
typedef CSerialDataBits EDataBits;
// Parity scheme
typedef CSerialParity EParity;
// Stop bits
typedef CSerialStopBits EStopBits;
// Handshaking
typedef CSerialHandshake EHandshake;
// Timeout settings
typedef CSerialReadTimeout EReadTimeout;
// Communication errors
typedef CSerialError EError;
// Port availability
typedef CSerialPort EPort;
// Construction
public:
CSerial();
virtual ~CSerial();
// Operations
public:
// Check if particular COM-port is available (static method).
static EPort CheckPort (LPCTSTR lpszDevice);
// Open the serial communications for a particular COM port. You
// need to use the full devicename (i.e. "COM1") to open the port.
// It's possible to specify the size of the input/output queues.
virtual LONG Open (LPCTSTR lpszDevice, DWORD dwInQueue = 0, DWORD dwOutQueue = 0, bool fOverlapped = SERIAL_DEFAULT_OVERLAPPED);
// Close the serial port.
virtual LONG Close (void);
virtual void errMsg(int type, std::string msg);
// Setup the communication settings such as baudrate, databits,
// parity and stopbits. The default settings are applied when the
// device has been opened. Call this function if these settings do
// not apply for your application. If you prefer to use integers
// instead of the enumerated types then just cast the integer to
// the required type. So the following two initializations are
// equivalent:
//
// Setup(EBaud9600,EData8,EParNone,EStop1)
//
// or
//
// Setup(EBaudrate(9600),EDataBits(8),EParity(NOPARITY),EStopBits(ONESTOPBIT))
//
// In the latter case, the types are not validated. So make sure
// that you specify the appropriate values.
virtual LONG Setup
(
EBaudrate eBaudrate = EBaud9600,
EDataBits eDataBits = EData8,
EParity eParity = EParNone,
EStopBits eStopBits = EStop1
);
// Set/clear the event character. When this byte is being received
// on the serial port then the EEventRcvEv event is signalled,
// when the mask has been set appropriately. If the fAdjustMask flag
// has been set, then the event mask is automatically adjusted.
virtual LONG SetEventChar (BYTE bEventChar, bool fAdjustMask = true);
// Set the event mask, which indicates what events should be
// monitored. The WaitEvent method can only monitor events that
// have been enabled. The default setting only monitors the
// error events and data events. An application may choose to
// monitor CTS. DSR, RLSD, etc as well.
virtual LONG SetMask (DWORD dwMask = EEventBreak|EEventError|EEventRecv);<--- Function 'SetMask' argument 1 names different: declaration 'dwMask' definition 'dwEventMask'.
// The WaitEvent method waits for one of the events that are
// enabled (see SetMask).
virtual LONG WaitEvent (LPOVERLAPPED lpOverlapped = 0, DWORD dwTimeout = INFINITE);
// Setup the handshaking protocol. There are three forms of
// handshaking:
//
// 1) No handshaking, so data is always send even if the receiver
// cannot handle the data anymore. This can lead to data loss,
// when the sender is able to transmit data faster then the
// receiver can handle.
// 2) Hardware handshaking, where the RTS/CTS lines are used to
// indicate if data can be sent. This mode requires that both
// ports and the cable support hardware handshaking. Hardware
// handshaking is the most reliable and efficient form of
// handshaking available, but is hardware dependant.
// 3) Software handshaking, where the XON/XOFF characters are used
// to throttle the data. A major drawback of this method is that
// these characters cannot be used for data anymore.
virtual LONG SetupHandshaking (EHandshake eHandshake);
// Read operations can be blocking or non-blocking. You can use
// this method to setup wether to use blocking or non-blocking
// reads. Non-blocking reads is the default, which is required
// for most applications.
//
// 1) Blocking reads, which will cause the 'Read' method to block
// until the requested number of bytes have been read. This is
// useful if you know how many data you will receive.
// 2) Non-blocking reads, which will read as many bytes into your
// buffer and returns almost immediately. This is often the
// preferred setting.
virtual LONG SetupReadTimeouts (EReadTimeout eReadTimeout);
// Obtain communication settings
virtual EBaudrate GetBaudrate (void);
virtual EDataBits GetDataBits (void);
virtual EParity GetParity (void);
virtual EStopBits GetStopBits (void);
virtual EHandshake GetHandshaking (void);
virtual DWORD GetEventMask (void);
virtual BYTE GetEventChar (void);
// Write data to the serial port. Note that we are only able to
// send ANSI strings, because it probably doesn't make sense to
// transmit Unicode strings to an application.
virtual LONG Write (const void* pData, size_t iLen, DWORD* pdwWritten = 0, LPOVERLAPPED lpOverlapped = 0, DWORD dwTimeout = INFINITE);
virtual LONG Write (LPCSTR pString, DWORD* pdwWritten = 0, LPOVERLAPPED lpOverlapped = 0, DWORD dwTimeout = INFINITE);
// Read data from the serial port. Refer to the description of
// the 'SetupReadTimeouts' for an explanation about (non) blocking
// reads and how to use this.
virtual LONG Read (void* pData, size_t iLen, DWORD* pdwRead = 0, LPOVERLAPPED lpOverlapped = 0, DWORD dwTimeout = INFINITE);
// Send a break
LONG Break (void);
// Determine what caused the event to trigger
EEvent GetEventType (void);
// Obtain the error
EError GetError (void);
// Obtain the COMM and event handle
HANDLE GetCommHandle (void) { return m_hFile; }<--- Technically the member function 'CSerial::GetCommHandle' can be const. [+]The member function 'CSerial::GetCommHandle' can be made a const function. Making this function 'const' should not cause compiler errors. Even though the function can be made const function technically it may not make sense conceptually. Think about your design and the task of the function first - is it a function that must not change object internal state?
// Check if com-port is opened
bool IsOpen (void) const { return (m_hFile != NO_FILE); }
// Obtain last error status
LONG GetLastError (void) const { return m_lLastError; }
// Obtain CTS/DSR/RING/RLSD settings
bool GetCTS (void);
bool GetDSR (void);
bool GetRing (void);
bool GetRLSD (void);
// Purge all buffers
LONG Purge (void);
protected:
#ifdef WIN32
// Internal helper class which wraps DCB structure
class CDCB : public DCB
{
public:
CDCB()
{
DCBlength = sizeof(DCB);
}
};
#elif __linux__
// class CDCB : public termios
// {
// private:
// size_t DCBlength;
// public:
// CDCB()
// {
// DCBlength = sizeof(termios);
// }
// };
typedef termios CDCB;
#endif
// Attributes
protected:
LONG m_lLastError; // Last serial error
HANDLE m_hFile; // File handle
EEvent m_eEvent; // Event type
DWORD m_dwEventMask; // Event mask
#ifndef SERIAL_NO_OVERLAPPED
HANDLE m_hevtOverlapped; // Event handle for internal overlapped operations
#endif
protected:
#ifdef WIN32
// Check the requirements
void CheckRequirements (LPOVERLAPPED lpOverlapped, DWORD dwTimeout) const;
// CancelIo wrapper (for Win95 compatibility)
BOOL CancelCommIo (void);
#endif
};
#endif // SERIAL_IS_DEFINED
#endif // __SERIAL_H
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