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208 | /**
* @file KeyFrameMotionFactory.h
*
* @author <a href="mailto:mellmann@informatik.hu-berlin.de">Heinrich Mellmann</a>
* Implementation of class KeyFrameMotionFactory
*/
#include "KeyFrameMotionFactory.h"
#include <Tools/Math/Common.h>
#include <PlatformInterface/Platform.h>
#include "Tools/MotionNetParser.h"
#include <cstdio>
#include <fstream>
#include <iostream>
using namespace naoth;
using namespace std;
KeyFrameMotionFactory::KeyFrameMotionFactory()
{
/*REGISTER_DEBUG_COMMAND("reload:motion_net",
"reloads a particular motion net. Usage: reload:motion_net file=turn_right", this);
REGISTER_DEBUG_COMMAND("motion:load_editor_motionnet",
"load the temporary editor's motion net.", this);*/
// load motion nets in different folders
const std::string& dirlocation = Platform::getInstance().theConfigDirectory;
//const std::string& scheme = Platform::getInstance().theScheme;
const std::string& id = Platform::getInstance().theHardwareIdentity;
const std::string& platform = Platform::getInstance().thePlatform;
const std::string motionnet = "motionnet/";
loadAvailableMotionNets(dirlocation + "general/" + motionnet);
loadAvailableMotionNets(dirlocation + "platform/" + platform + "/" + motionnet);
loadAvailableMotionNets(dirlocation + "robots/" + id + "/" + motionnet);
loadAvailableMotionNets(dirlocation + "private/" + motionnet);
//
keyFrameMotionCreator = registerModule<KeyFrameMotion>("KeyFrameMotion");
}
KeyFrameMotionFactory::~KeyFrameMotionFactory()
{
}
void KeyFrameMotionFactory::loadAvailableMotionNets(std::string dirlocation)
{
if (!g_str_has_suffix(dirlocation.c_str(), "/"))
{
dirlocation = dirlocation + "/";
}
GDir* dir = g_dir_open(dirlocation.c_str(), 0, NULL);
if (dir != NULL)
{
const gchar* name;
while ((name = g_dir_read_name(dir)) != NULL)
{
if (g_str_has_suffix(name, ".mef"))
{
gchar* group = g_strndup(name, strlen(name) - strlen(".cfg"));
std::string completeFileName = dirlocation + name;
loadMotionNet(completeFileName, std::string(group));
g_free(group);
}
}//end while
g_dir_close(dir);
}//end if
}//end loadAvailableMotionNets
void KeyFrameMotionFactory::loadMotionNetFromFile(const std::string& fileName, MotionNet& motionNet) const
{
ifstream inputFileStream ( fileName.c_str() , ifstream::in );
if(inputFileStream.fail())
{
throw std::string("Could not open MotionNet file.");
}//end if
Scanner scanner(inputFileStream);
MotionNetParser parser(scanner);
motionNet = parser.parse();
inputFileStream.close();
if(motionNet.isEmpty())
{
throw std::string("MotionNet file is empty.");
}//end if
}//end loadMotionNetFromFile
bool KeyFrameMotionFactory::loadMotionNet(const std::string& fileName, const std::string& motionNetName)
{
try
{
MotionNet motionNet;
cout << "KeyFrameMotionFactory: load " << fileName;
loadMotionNetFromFile(fileName, motionNet);
cout << "\tok" << endl;
// loading successfull: copy to the map
getMotionNets()[motionNetName] = motionNet;
return true;
}
catch(std::string e)<--- Exception should be caught by reference. [+]The exception is caught by value. It could be caught as a (const) reference which is usually recommended in C++.
{
// loading failed
cout << "\tfail" << endl;
cout << e << endl;
return false;
}
}//end loadMotionNet
Module* KeyFrameMotionFactory::createMotion(const MotionRequest& motionRequest)
{
keyFrameMotionCreator->setEnabled(false);
// special case: use by the motion editor
if(motionRequest.id == motion::play_editor_motionnet) {
try
{
MotionNet motionNet;
cout << "KeyFrameMotionFactory: load Config/play_editor_motionnet.mef";
loadMotionNetFromFile("Config/play_editor_motionnet.mef", motionNet);
cout << "\tok" << endl;
keyFrameMotionCreator->setEnabled(true);
KeyFrameMotion* motion = keyFrameMotionCreator->getModuleT();
motion->set(motionNet, motionRequest.id);
return keyFrameMotionCreator->getModule();
}
catch(std::string e)<--- Exception should be caught by reference. [+]The exception is caught by value. It could be caught as a (const) reference which is usually recommended in C++.
{
// loading failed
cout << "\tfail" << endl;
cout << e << endl;
return NULL;
}
}
std::string motionName = motion::getName(motionRequest.id);
const MotionNet* net = getMotionNets().get(motionName);
if(net != NULL)
{
keyFrameMotionCreator->setEnabled(true);
KeyFrameMotion* motion = keyFrameMotionCreator->getModuleT();
motion->set(*net, motionRequest.id);
return keyFrameMotionCreator->getModule();
}//end if
return NULL;
}//end createMotion
/*
* TODO
void KeyFrameMotionFactory::executeDebugCommand(
const std::string& command, const std::map<std::string,std::string>& arguments,
std::stringstream &outstream)
{
if(command == "reload:motion_net")
{
if(arguments.find("file") != arguments.end())
{
string fileName = arguments.find("file")->second;
outstream << "load " << fileName;
string filePath = Platform::getInstance().theConfigPathInfo.motionnet + fileName + ".mef";
if(loadMotionNet(filePath, fileName))
outstream << " ok\n" << endl;
else
outstream << " fail\n" << endl;
}
else
outstream << "Command fail: Usage: reload:motion_net file=turn_right" << endl;
}
else if(command == "motion:load_editor_motionnet")
{
if(arguments.find("condition") != arguments.end())
{
cout << command << endl;
}
string filePath = Platform::getInstance().theConfigPathInfo.motionnet + "../" + "play_editor_motionnet.mef";
outstream << "load motionnet editor file: " << filePath;
if(loadMotionNet(filePath, string("play_editor_motionnet")))
{
outstream << " ok\n" << endl;
}
else
outstream << " fail\n" << endl;
}//end if
}//end executeDebugCommand
*/
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